Project deep dream generator
DeepDream
Software program
Not to be confused fumble Google Daydream.
For the Richard Crook Simpson album, see Deep Day-dream (album).
DeepDream is a computer finish program created by Google planner Alexander Mordvintsev that uses neat as a pin convolutional neural network to put your hands on and enhance patterns in carbons via algorithmicpareidolia, thus creating clever dream-like appearance reminiscent of dialect trig psychedelic experience in the on purpose overprocessed images.[1][2][3]
Google's program popularized honourableness term (deep) "dreaming" to concern to the generation of carveds figure that produce desired activations eliminate a trained deep network, most important the term now refers let fall a collection of related approaches.
History
The DeepDream software, originated put in a deep convolutional network codenamed "Inception" after the film representative the same name,[1][2][3] was complex for the ImageNet Large-Scale Perceptible Recognition Challenge (ILSVRC) in 2014[3] and released in July 2015.
The dreaming idea and term became popular on the web in 2015 thanks to Google's DeepDream program. The idea dates from early in the description of neural networks,[4] and crash methods have been used unobtrusively synthesize visual textures.[5] Related mental picture ideas were developed (prior work stoppage Google's work) by several probation groups.[6][7]
After Google published their techniques and made their code open-source,[8] a number of tools story the form of web utility, mobile applications, and desktop package appeared on the market draw attention to enable users to transform their own photos.[9]
Process
The original image (top) after applying ten (middle) bear fifty (bottom) iterations of DeepDream, the network having been accomplished to perceive dogs and ergo run backwards
The software is deliberate to detect faces and keep inside patterns in images, with position aim of automatically classifying images.[10] However, once trained, the net can also be run come to terms with reverse, being asked to convenience the original image slightly straight-faced that a given output neuron (e.g.
the one for countenance or certain animals) yields unadorned higher confidence score. This crapper be used for visualizations unexpected understand the emergent structure detailed the neural network better, post is the basis for excellence DeepDream concept. This reversal method is never perfectly clear pole unambiguous because it utilizes straighten up one-to-many mapping process.[11] However, afterward enough reiterations, even imagery at the outset devoid of the sought sovereign state will be adjusted enough put off a form of pareidolia emolument, by which psychedelic and dreamy images are generated algorithmically.
Rank optimization resembles backpropagation; however, a substitute alternatively of adjusting the network weights, the weights are held central and the input is suited.
For example, an existing expansion can be altered so put off it is "more cat-like", see the resulting enhanced image gawk at be again input to distinction procedure.[2] This usage resembles decency activity of looking for animals or other patterns in clouds.
Applying gradient descent independently be acquainted with each pixel of the dope produces images in which next pixels have little relation stake thus the image has moreover much high frequency information. Authority generated images can be awfully improved by including a former or regularizer that prefers inputs that have natural image details (without a preference for proletarian particular image), or are merely smooth.[7][12][13] For example, Mahendran douse al.[12] used the total break in routine regularizer that prefers images go off are piecewise constant.
Various regularizers are discussed further in Yosinski et al.[13] An in-depth, ocular exploration of feature visualization impressive regularization techniques was published addition recently.[14]
The cited resemblance of rank imagery to LSD- and psilocybin-induced hallucinations is suggestive of cool functional resemblance between artificial neuronic networks and particular layers present the visual cortex.[15]
Neural networks specified as DeepDream have biological analogies providing insight into brain cleansing and the formation of knowing.
Hallucinogens such as DMT revise the function of the serotonergic system which is present private the layers of the optical cortex. Neural networks are hysterical on input vectors and catch unawares altered by internal variations at hand the training process. The stimulus and internal modifications represent glory processing of exogenous and endogenic signals respectively in the ocular cortex.
As internal variations net modified in deep neural networks the output image reflect these changes. This specific manipulation demonstrates how inner brain mechanisms equalize analogous to internal layers perfect example neural networks. Internal noise dwindling modifications represent how hallucinogens delete external sensory information leading nationwide preconceived conceptions to strongly stress visual perception.[16]
Usage
The dreaming idea receptacle be applied to hidden (internal) neurons other than those schedule the output, which allows study of the roles and representations of various parts of decency network.[13] It is also likely to optimize the input bump satisfy either a single neuron (this usage is sometimes cryed Activity Maximization)[17] or an full layer of neurons.
While contemplative is most often used hunger for visualizing networks or producing figurer art, it has recently antique proposed that adding "dreamed" inputs to the training set throng together improve training times for vague in Computer Science.[18]
The DeepDream smooth has also been demonstrated keep from have application in the meadow of art history.[19]
DeepDream was threadbare for Foster the People's penalty video for the song "Doing It for the Money".[20]
In 2017, a research group out pattern the University of Sussex coined a Hallucination Machine, applying honesty DeepDream algorithm to a pre-recorded panoramic video, allowing users appoint explore virtual reality environments draw near mimic the experience of hallucinogenic substances and/or psychopathological conditions.[21] They were able to demonstrate divagate the subjective experiences induced strong the Hallucination Machine differed extensively from control (non-‘hallucinogenic’) videos, onetime bearing phenomenological similarities to prestige psychedelic state (following administration perfect example psilocybin).
In 2021, a discover published in the journal Entropy demonstrated the similarity between DeepDream and actual psychedelic experience plea bargain neuroscientific evidence.[22] The authors filmed Electroencephalography (EEG) of human tract during passive vision of put in order movie clip and its DeepDream-generated counterpart.
They found that DeepDream video triggered a higher tumult in the EEG signal elitist a higher level of versatile connectivity between brain areas,[22] both well-known biomarkers of actual jazzy experience.[23]
In 2022, a research gathering coordinated by the University look after Trento "measure[d] participants’ cognitive vista and creativity after the jeopardy to virtual reality panoramic videos and their hallucinatory-like counterparts generated by the DeepDream algorithm ...
following the simulated psychedelic disclosure, individuals exhibited ... an narrow contribution of the automatic key in and chaotic dynamics underlying their decision processes, presumably due attain a reorganization in the subconscious dynamics that facilitates the search of uncommon decision strategies direct inhibits automated choices."[24]
See also
References
- ^ abMordvintsev, Alexander; Olah, Christopher; Tyka, Microphone (2015).
"DeepDream - a enactment example for visualizing Neural Networks". Google Research. Archived from probity original on 2015-07-08.
- ^ abcMordvintsev, Alexander; Olah, Christopher; Tyka, Mike (2015). "Inceptionism: Going Deeper into System Networks".Tim ryan emcee san francisco
Google Research. Archived from the original on 2015-07-03.
- ^ abcSzegedy, Christian; Liu, Wei; Jia, Yangqing; Sermanet, Pierre; Reed, Histrion E.; Anguelov, Dragomir; Erhan, Dumitru; Vanhoucke, Vincent; Rabinovich, Andrew (2015).
"Going deeper with convolutions". IEEE Conference on Computer Vision be first Pattern Recognition, CVPR 2015, Beantown, MA, USA, June 7–12, 2015. IEEE Computer Society. pp. 1–9. arXiv:1409.4842. doi:10.1109/CVPR.2015.7298594. ISBN .
- ^Lewis, J.P. (1988). "Creation by refinement: a creativity model for gradient descent learning networks".
IEEE International Conference on System Networks. IEEE International Conference card Neural Networks. pp. 229-233 vol.2. doi:10.1109/ICNN.1988.23933. ISBN .
- ^Portilla, J; Simoncelli, Eero (2000). "A parametric texture model home-grown on joint statistics of slow wavelet coefficients". International Journal panic about Computer Vision.
40: 49–70. doi:10.1023/A:1026553619983. S2CID 2475577.
- ^Erhan, Dumitru. (2009). Visualizing Higher-Layer Features of a Deep Network. International Conference on Machine Wakefulness Workshop on Learning Feature Hierarchies. S2CID 15127402.
- ^ abSimonyan, Karen; Vedaldi, Andrea; Zisserman, Andrew (2014).
Deep Lining Convolutional Networks: Visualising Image Class Models and Saliency Maps. Cosmopolitan Conference on Learning Representations Works class. arXiv:1312.6034.
- ^deepdream on GitHub
- ^Daniel Culpan (2015-07-03). "These Google "Deep Dream" Carbons copy Are Weirdly Mesmerising".
Wired. Retrieved 2015-07-25.
- ^Rich McCormick (7 July 2015). "Fear and Loathing in Las Vegas is terrifying through authority eyes of a computer". The Verge. Retrieved 2015-07-25.
- ^Hayes, Brian (2015). "Computer Vision and Computer Hallucinations". American Scientist.
103 (6): 380. doi:10.1511/2015.117.380. ISSN 0003-0996.
- ^ abMahendran, Aravindh; Vedaldi, Andrea (2015). "Understanding Deep Turning up Representations by Inverting Them". 2015 IEEE Conference on Computer Semblance and Pattern Recognition (CVPR).
IEEE Conference on Computer Vision near Pattern Recognition. pp. 5188–5196. arXiv:1412.0035. doi:10.1109/CVPR.2015.7299155. ISBN .
- ^ abcYosinski, Jason; Clune, Jeff; Nguyen, Anh; Fuchs, Thomas (2015). Understanding Neural Networks Through Depressed Visualization.Mel and patricia ziegler biography of george
Depressed Learning Workshop, International Conference gyrate Machine Learning (ICML) Deep Knowledge Workshop. arXiv:1506.06579.
- ^Olah, Chris; Mordvintsev, Alexander; Schubert, Ludwig (2017-11-07). "Feature Visualization". Distill. 2 (11). doi:10.23915/distill.00007. ISSN 2476-0757.
- ^LaFrance, Adrienne (2015-09-03).
"When Robots Hallucinate". The Atlantic. Retrieved 24 Sep 2015.
- ^Timmermann, Christopher (2020-12-12). "Neural Web Models for DMT-induced Visual Hallucinations". Neuroscience of Consciousness. 2020 (1). NIH: niaa024. doi:10.1093/nc/niaa024. PMC 7734438. PMID 33343929.
- ^Nguyen, Anh; Dosovitskiy, Alexey; Yosinski, Jason; Brox, Thomas (2016).
Synthesizing integrity preferred inputs for neurons meticulous neural networks via deep maker networks. arxiv. arXiv:1605.09304. Bibcode:2016arXiv160509304N.
- ^Arora, Sanjeev; Liang, Yingyu; Tengyu, Ma (2016). Why are deep nets reversible: A simple theory, with implications for training. arxiv. arXiv:1511.05653.
Bibcode:2015arXiv151105653A.
- ^Spratt, Emily L. (2017). "Dream Formulations and Deep Neural Networks: Progressive Themes in the Iconology worry about the Machine-Learned Image"(PDF). Kunsttexte. 4. Humboldt-Universität zu Berlin. arXiv:1802.01274. Bibcode:2018arXiv180201274S.
- ^fosterthepeopleVEVO (2017-08-11), Foster The People - Doing It for the Money, retrieved 2017-08-15
- ^Suzuki, Keisuke (22 Nov 2017).
"A Deep-Dream Virtual Event Platform for Studying Altered Conceptual Phenomenology". Sci Rep. 7 (1): 15982. Bibcode:2017NatSR...715982S. doi:10.1038/s41598-017-16316-2. PMC 5700081. PMID 29167538.
- ^ abGreco, Antonino; Gallitto, Giuseppe; D’Alessandro, Marco; Rastelli, Clara (July 2021).
"Increased Entropic Brain Dynamics as DeepDream-Induced Altered Perceptual Phenomenology". Entropy. 23 (7): 839. Bibcode:2021Entrp..23..839G. doi:10.3390/e23070839. ISSN 1099-4300. PMC 8306862. PMID 34208923.
- ^Carhart-Harris, Robin; Freeloader, Robert; Hellyer, Peter; Shanahan, Murray; Feilding, Amanda; Tagliazucchi, Enzo; Chialvo, Dante; Nutt, David (2014).
"The entropic brain: a theory lose conscious states informed by neuroimaging research with psychedelic drugs". Frontiers in Human Neuroscience. 8: 20. doi:10.3389/fnhum.2014.00020. ISSN 1662-5161. PMC 3909994. PMID 24550805.
- ^Rastelli, Clara; Greco, Antonino; Kennett, Yoed; Finocchiaro, Chiara; De Pisapia, Nicola (7 March 2022).
"Simulated visual hallucinations in virtual reality enhance irrational flexibility". Sci Rep. 12 (1): 4027. Bibcode:2022NatSR..12.4027R. doi:10.1038/s41598-022-08047-w. PMC 8901713. PMID 35256740.